Creisk-A and -D, Orz-class gunship
(See swn94 for stats' meanings, such as capital DR, which is prose under "armor" and "ship class.")
Looted from Baroness's spybase: 2 Orz-class gunships (10m Gark honor on the noble market, not including "deniable asset transponder" surcharge)
speed 4
capital DR 5
HP 25
crew: 2 pilot/ops seats, assault bay has room for 20 humans (or 10 garks, or 18 cubic meters of well packed cargo. If mass limited, each true-mass of 30Mg removes one speed.)
AC 14 (in space scale)
power 15
mass 10
docks like a 300ton "frigate"
integral mods: armory (repair gark weapons and armor, etc), atmo configuration (can land.) no FTL
suit-ports: cargo bay has 2x more than enough suit supply ports flush with the walls to compensate for battle damage.
- Can lift 90 tons of 50%scrith, but each 30 true-tons of load applies -1speed.
- A's transponder says owner: "sold to unnamed mercenaries"
- D's transponder says "Anunnaki with caramel syrup"
- Creisk-Able is as-spec
- Creisk-Delta has no non-coffee computer, and a flaky engine/plant
- a barrista-bot brain acting as avionics
- faults somewhere affecting engine and power -- on any
1
on a die loses power until a gark-tech check hits difficulty 8 (time cost: one round)- if that original roll is snake eyes, jumper cables are mandatory
- ...and a Tan' skipdrive. fun! max power 2AU, skip 1/8
- hardpoints on those are equipped with 2x heavy railguns and 2x anti vehicle lasers
See also: the Qaz Dropship
The Qaz is $2.5m and is available at Warmart; the Orz is $10m for nobles and is not generally available. They're both dropships, but the sales-video for the Orz includes a bit where it "steals the parking spot" through the Qaz, filmed in slow motion. (Guns not included.)
speed 5
vehicle DR 8 (subtract from small arms damage only)
HP 25
crew: 2 pilot/ops seats, 300 cargo tons if configured for that,
AC 14 (in space scale)
power 10
mass 15
hardpoints 2
docks like a 300ton "frigate"
integral mods: atmo configuration (can land.) no FTL.
TL 4