Blue-1, Orca mark1 Fighter
Note: DR-2 refers to TL3 vehicle armor, not TL4 starship armor. Caveat emptor.
Mechanically, the orca armor is DR subtraction from small arms TL3 damage, no effect on heavy+ calibers. It's effect on TL4 small arms has not been tested.
- 3G, 2kips. 100tons, 30meters. atmo: winged, 2g jets for 2hrs ([] radio repaired, [] avionics repaired)
- HP 8oooo-ooo AC-16 DR-2 6-tubes x 7 20cm missiles: [][][][][][][] [][][][][][][] [][][][][][][] [][][][][][][] [][][][][][][] [][][][][][][]
- advanced targeting system: choose salvo size per target. (-1 atk to all attacks per extra target). choose fire mode per salvo:
- concentration: 1 -> 1d6; 3 -> 2d6; 6 -> 3d6 damage (fratricide limits) dice summed before DR.
- saturate: 1d6 per missile. DR applied to each. if ATK hits AC, all hit. spend N missiles from that salvo to give the atk result +N
Blue-2, Orca mark1 Fighter
- 3G, 2kips. 100tons, 30meters. atmo: winged, 2g jets for 2hrs ([] radio repaired, [] avionics repaired)
- HP 8oooo-ooo AC-16 DR-2 6-tubes x 7 20cm missiles: [][][][][][][] [][][][][][][] [][][][][][][] [][][][][][][] [][][][][][][] [][][][][][][]
- advanced targeting system: choose salvo size per target. (-1 atk to all attacks per extra target). choose fire mode per salvo:
- concentration: 1 -> 1d6; 3 -> 2d6; 6 -> 3d6 damage (fratricide limits) dice summed before DR.
- saturate: 1d6 per missile. DR applied to each. if ATK hits AC, all hit. spend N missiles from that salvo to give the atk result +N
Blue-3, Orca mark1 Fighter
- 3G, 2kips. 100tons, 30meters. atmo: winged, 2g jets for 2hrs ([] radio repaired, [] avionics repaired)
- HP 8oooo-ooo AC-16 DR-2 6-tubes x 7 20cm missiles: [][][][][][][] [][][][][][][] [][][][][][][] [][][][][][][] [][][][][][][] [][][][][][][]
- advanced targeting system: choose salvo size per target. (-1 atk to all attacks per extra target). choose fire mode per salvo:
- concentration: 1 -> 1d6; 3 -> 2d6; 6 -> 3d6 damage (fratricide limits) dice summed before DR.
- saturate: 1d6 per missile. DR applied to each. if ATK hits AC, all hit. spend N missiles from that salvo to give the atk result +N
Blue-4, Orca mark1 Fighter
- 3G, 2kips. 100tons, 30meters. atmo: winged, 2g jets for 2hrs ([] radio repaired, [] avionics repaired)
- HP 8oooo-ooo AC-16 DR-2 6-tubes x 7 20cm missiles: [][][][][][][] [][][][][][][] [][][][][][][] [][][][][][][] [][][][][][][] [][][][][][][]
- advanced targeting system: choose salvo size per target. (-1 atk to all attacks per extra target). choose fire mode per salvo:
- concentration: 1 -> 1d6; 3 -> 2d6; 6 -> 3d6 damage (fratricide limits) dice summed before DR.
- saturate: 1d6 per missile. DR applied to each. if ATK hits AC, all hit. spend N missiles from that salvo to give the atk result +N
Blue-5, Orca mark1 Fighter
- 3G, 2kips. 100tons, 30meters. atmo: winged, 2g jets for 2hrs ([] radio repaired, [] avionics repaired)
- HP 8oooo-ooo AC-16 DR-2 6-tubes x 7 20cm missiles: [][][][][][][] [][][][][][][] [][][][][][][] [][][][][][][] [][][][][][][] [][][][][][][]
- advanced targeting system: choose salvo size per target. (-1 atk to all attacks per extra target). choose fire mode per salvo:
- concentration: 1 -> 1d6; 3 -> 2d6; 6 -> 3d6 damage (fratricide limits) dice summed before DR.
- saturate: 1d6 per missile. DR applied to each. if ATK hits AC, all hit. spend N missiles from that salvo to give the atk result +N
currently irrelevant builder notes
- tactical array
- defensive ECM
- two seat cockpit
- 6x fixed-mount 20cm missile launchers, each has 7 missiles. +2atk for being fixed mount
- (counts as a hit on above line) these are SM-6 medium batteries
- (core) fuel tank
- ditto
- ditto
- ditto
- ditto
- ditto
- ditto
- jet engines (1g per module in atmos)
- ditto
- chem rocket
- jet fuel (1hr of atmo flight)
- ditto
- avionics/manuvering
- avionics/manuvering
- avionics/manuvering