Zasz of the Bells
Gear
Weapon | Wt | Size | DamType | SpeedFactor | DvsS | vsM | vsL |
---|---|---|---|---|---|---|---|
Short Sword | 3 | S | P | -2 | 1d6-1 | 1d6 | 1d8 |
Great Sword (2H sw?) | 15 | L | H | 5 | 1d6-1 | 1d10 | 3d6 |
AC 8 and small shield -2, + dex bonus of -2 => AC 4
THAC0 is probably 20
HP may be 26
Other Items
- Buffet Serving Tray (big but uses small shield stats due to awkward)
- 1 ancient elven arrow
- tail ring of Wizienlor int => 19
- horse costume (high school theater grade)
- explorer's pack (See ph113)
- a small "steel coin?" holy symbol of "Pankras", given by Silas who is now mayor of zombie town (Pandal)
Leveling/Skilling Logs
- Zasz starts as a fighter. Zasz spends BPs to unlock Bard.
- 23 + con's 2 for 25 HP at L1
- Zasz gets 10% XP bonus for str
- Zasz levels up to F1/B1
- "bards have singing skill" ph71 bards paragraph2
- has a musical instrument proficiency (worn bells?)
- base bard/thief skills (not yet modified by stats/race)
- climb walls 70% (50% base, 20% elective)
- detect noise 20%
- pick pockets 10%
- read lang 5%
- +20 descretionary points, all on climb walls (this section didn't specify a limit)
- bard: (ph72)
- influence -- audience saves vs paralyze (at -1 per trunc(bard/3), so zero) or the reaction is shifte one level. on a save, reverse effect.
- confidence games
- performance
- +1 to attack rolls, or
- +1 to saves
- +2 to morale
- countersong -- aura of immune to song/poetry (does apply to commands/suggestions/explanations) 30ft -- bard must make a save vs spell to make this happen.
- jack-of-all
- ID the general purpose and function of a magic item: 5%*level = 5%
- bardic lore 5%*level = 5%
- Zasz works with the monks of the way of stone to learn stuff (
- tumbling?
- dwarven?
- observation?
- maintain self discipline?
- running?
- disarm?
- trip attack?
- ) and in payment, be a bard and a helpful lizard.
- 1000 XP (session 1: MVP/roleplay) 2020-10-17 I think; that or the 10th.
- 2020-10-25
- Jacob is now attached to Diesel after Esmerelda let him know his mother is in Elysium
- there are 6 PCs. (And Jacob and Kazu)
- 100xp for each PC
400xp for Zasz's roleplay about getting lizards helping the town's problemssurplanted by:- 1000xp blanket-for-everyone roleplay bonus
- 500xp for MVP
- 1.1 for prime attributes to fighter XP
- honor started at 16, was 17 before average, 18 after average
- 4 temp honor for essentially forming an alliance between mammals and lizards around Pandal
CharGen Logs
toc p5 (add one for skim) appendix I p341
step 3 original attr rolls
str 15.71 (17.21 due to BP)
dex 13.62 (15.12 due to BP)
con 13.60 (14.10 due to BP)
int 10.46
wis 10.36
cha 14.30 (16.05 due to BP)
com 9.22 (12.22 from BP)
hon 18 (avg 13 from step 11, plus 5 for cha mod, -2 bad family name)
- ph 83 says what is great honor if I were a L1, but since the multiclass formula is "highest, plus 1 per extra class", I'm a L2 in average honor
step 4/5
is lizardman from hackjammer p9
infra 60
natural AC does not stack with bought armor; use the better of the two. shields do stack.
weapons.push({name: 'claw', dam: '1d4-2'});
weapons.push({name: 'bite', dam: '1d4'});
speed.swim = 12;
talents.push({name: 'Tail Lash Attack'});
requires at least half their food to be meat
build point bonus: 10
is lizalfos, Ken's rulings:
natural AC 8
speed.land = 12;
entering combat with natural ac8 and no shield gives the streaking through mortal combat bonus that Liet has.
This PC can be F/bard, but this is not a species precedent.
ring is kept, but if that power is not in play: he temporarily loses access to Bard class (saving throws, music magic...)
Xander to fix by spending BP:
1. bard requires 15 cha
2. com needs to be at least 12.
step 6 priors / particulars
- TODO: roll on hackjam12 for age, and add variations for classes
- TODO: weight? see also use best guess since I know the game.
4a age -- table for lizardmen not known
4d handedness -- right handed
4e height weight -- table for lizardmen not known
4d social class and rank -- upper middle class
4g birth -- bonus for lizardmen not known, but it would have to be massive for 32 to be illegitimate
4h optional illegitimacy
status of parents / 4i parent quality
mother died, father is alive and remarried. father's ill equipped but well meaning, but stepmother is loving
4j heritage -- -2 honor for bad family name
4k siblings / 4l order of birth
* sister1 really _really_ died with a roll of 100 out of 100.
* sister2 devoted
* ZASZ is 2nd to last
* brother3 devoted
status of siblings
+5 BP for loving stepmother. (-2+5) starting money roll
money is page 80
step 7 quirks and flaws
see chap 6. Looks like it's all optional, so skipping.
step 8 record attrs and deriveds
BPs: 25 (10 lizard, 10 fighter, 5 from mother)
- -6 bp to up dex
- -7 BP to up cha
- -4 bp to up com (after factoring cha bonus to com)
- -6 BP to up str
- -2 BP to up con
standard hack PC calcs: ph16
str 17.1
+2hit melee
+5 damage
weight allowance 109
max press 255
open doors 11
BBLG 15%
dex: 15.1
-2AC bonus ("Defense adjustment")
+2 reaction adjustment
+2 missile attack adjustment
con 14.08
+2 hp adjust
88% sys shock
92% rez survival
0 poison save
-40% immunity to disease / alcohol
1hp healing per day
int 10.43
2 langs (common and lizardman)
spell level 5th
learning 40%
max spells / level 7
illusion immunity: none
15% chance of spell mishap
int 19
8 langs (common and lizardman)
spell level 9th
learning 95%
max spells / level all
illusion immunity: 1st level
0% chance of spell mishap
wis 10.27
chance to improve skill 5%
cha 16
8 hench max
loyalty +4
reaction +5
comeliess +2
starting honor +5
com 9.18
do p21 after BP adjustments
honor p22
step 9 class
class table p40
fighter p42 hd d10 build-point-bonus: 10
bard p67/p71 hd d6 build-point-bonus: 8
multiclass p73
step 10 background
If I was rolling for gold is what I rolled, but I'm assuming to skip this as Zasz's alreay started.
money roll 83+3 = 86
140 + 1d10 gold
step 11 calc honor
Avg: 13
-2 family name
+5 from cha
---
16
no change to BP
- TODO: wait, neither 16 nor 18 are "no change to BP"
step 12 skills/prof/talents
Spent all BP on stats to avoid needing to touch this.
step 13 cash
Spent all BP on stats, none to put into cash
step 14 alignment
chaotic good
step 15 saving throws
Sv | F1 | B1 | Best |
---|---|---|---|
Para/Poison/Death | 15 | 14 | 14 |
Rod/Staff/Wand | 17 | 15 | 15 |
Petr/Poly | 16 | 13 | 13 |
Breath | 19 | 17 | 17 |
Apology | 18 | 16 | 16 |
Spells | 18 | 16 | 16 |
step 16 hit points
20+
creating a L1 fighter: roll a 1d10. got a 2. +2 for con.
adding L1 bard: rolled d6. got a 2. +2 for con. divided for multiclassing
HP: 26
step 17 base movement
move 12
step 18 name
Zasz of the Bells
step 19 equipment
Skipping; what Zasz had in the birth-campaign is at top of page
step 20 show GM
BP: p75
Original char sheet
Original notes on back
GM Rulings
- I'm inclined to say that his species has Move 12" and does not have tough hide, i.e. natural AC between 8 and 10, and can be Bards
Scribbles from email
natural ac 8, does not stack with bought armor (use the better of the two)
shields do stack with either.
entering combat with natural ac8 and no shield gives the streaking through mortal combat bonus that Liet has.
This PC can be F/bard, but no precedent about species.
re: BP
other than the mods in the above notes, follow the hackjammer lizard PC flow.
that includes:roll for COM and modify it per cha. handle honor
Xander to fix by spending BP: bard requires 15 cha
and com needs to be at least 12.
ring is kept, but if that power is not in play: he temporarily loses access to Bard class (saving throws, music magic...)
2020-10-28
- Ken says a chaotic good bard is fine.
- by the point of gaining bard-1, I'm now using the multiclass HP leveling (halfsies of both dice and con bonus)