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›Ken's Hack4

Borogovian ADnD

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  • Character Gen
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adnd2 vs hack4

  • Analysis Combat
  • Analysis Leveling

Ken's Hack4

  • House Rules
  • Zasz of the Bells

Zasz of the Bells

Gear

WeaponWtSizeDamTypeSpeedFactorDvsSvsMvsL
Short Sword3SP-21d6-11d61d8
Great Sword (2H sw?)15LH51d6-11d103d6

AC 8 and small shield -2, + dex bonus of -2 => AC 4

THAC0 is probably 20

HP may be 26

Other Items

  • Buffet Serving Tray (big but uses small shield stats due to awkward)
  • 1 ancient elven arrow
  • tail ring of Wizienlor int => 19
  • horse costume (high school theater grade)
  • explorer's pack (See ph113)
  • a small "steel coin?" holy symbol of "Pankras", given by Silas who is now mayor of zombie town (Pandal)

Leveling/Skilling Logs

  • Zasz starts as a fighter. Zasz spends BPs to unlock Bard.
    • 23 + con's 2 for 25 HP at L1
  • Zasz gets 10% XP bonus for str
  • Zasz levels up to F1/B1
    • "bards have singing skill" ph71 bards paragraph2
    • has a musical instrument proficiency (worn bells?)
    • base bard/thief skills (not yet modified by stats/race)
      • climb walls 70% (50% base, 20% elective)
      • detect noise 20%
      • pick pockets 10%
      • read lang 5%
      • +20 descretionary points, all on climb walls (this section didn't specify a limit)
    • bard: (ph72)
      • influence -- audience saves vs paralyze (at -1 per trunc(bard/3), so zero) or the reaction is shifte one level. on a save, reverse effect.
      • confidence games
      • performance
        • +1 to attack rolls, or
        • +1 to saves
        • +2 to morale
      • countersong -- aura of immune to song/poetry (does apply to commands/suggestions/explanations) 30ft -- bard must make a save vs spell to make this happen.
      • jack-of-all
        • ID the general purpose and function of a magic item: 5%*level = 5%
        • bardic lore 5%*level = 5%
  • Zasz works with the monks of the way of stone to learn stuff (
    • tumbling?
    • dwarven?
    • observation?
    • maintain self discipline?
    • running?
    • disarm?
    • trip attack?
    • ) and in payment, be a bard and a helpful lizard.
  • 1000 XP (session 1: MVP/roleplay) 2020-10-17 I think; that or the 10th.
  • 2020-10-25
    • Jacob is now attached to Diesel after Esmerelda let him know his mother is in Elysium
    • there are 6 PCs. (And Jacob and Kazu)
    • 100xp for each PC
    • 400xp for Zasz's roleplay about getting lizards helping the town's problems surplanted by:
    • 1000xp blanket-for-everyone roleplay bonus
    • 500xp for MVP
    • 1.1 for prime attributes to fighter XP
    • honor started at 16, was 17 before average, 18 after average
      • 4 temp honor for essentially forming an alliance between mammals and lizards around Pandal

CharGen Logs

toc p5 (add one for skim) appendix I p341

step 3 original attr rolls

str 15.71 (17.21 due to BP)
dex 13.62 (15.12 due to BP)
con 13.60 (14.10 due to BP)
int 10.46
wis 10.36
cha 14.30 (16.05 due to BP)
com  9.22 (12.22 from BP)

hon 18 (avg 13 from step 11, plus 5 for cha mod, -2 bad family name)
  • ph 83 says what is great honor if I were a L1, but since the multiclass formula is "highest, plus 1 per extra class", I'm a L2 in average honor

step 4/5

is lizardman from hackjammer p9
infra 60
natural AC does not stack with bought armor; use the better of the two. shields do stack.
weapons.push({name: 'claw', dam: '1d4-2'});
weapons.push({name: 'bite', dam: '1d4'});
speed.swim = 12;
talents.push({name: 'Tail Lash Attack'});
requires at least half their food to be meat

build point bonus: 10

is lizalfos, Ken's rulings:
natural AC 8
speed.land = 12;
entering combat with natural ac8 and no shield gives the streaking through mortal combat bonus that Liet has.
This PC can be F/bard, but this is not a species precedent.
ring is kept, but if that power is not in play: he temporarily loses access to Bard class (saving throws, music magic...)
Xander to fix by spending BP:
1. bard requires 15 cha
2. com needs to be at least 12.

step 6 priors / particulars

  • TODO: roll on hackjam12 for age, and add variations for classes
  • TODO: weight? see also use best guess since I know the game.
4a age -- table for lizardmen not known
4d handedness -- right handed
4e height weight -- table for lizardmen not known
4d social class and rank -- upper middle class
4g birth -- bonus for lizardmen not known, but it would have to be massive for 32 to be illegitimate
4h optional illegitimacy
status of parents / 4i parent quality
    mother died, father is alive and remarried. father's ill equipped but well meaning, but stepmother is loving
4j heritage -- -2 honor for bad family name
4k siblings / 4l order of birth
* sister1 really _really_ died with a roll of 100 out of 100.
* sister2 devoted
* ZASZ is 2nd to last
* brother3 devoted
status of siblings

+5 BP for loving stepmother. (-2+5) starting money roll

money is page 80

step 7 quirks and flaws

see chap 6. Looks like it's all optional, so skipping.

step 8 record attrs and deriveds

BPs: 25 (10 lizard, 10 fighter, 5 from mother)

  • -6 bp to up dex
  • -7 BP to up cha
  • -4 bp to up com (after factoring cha bonus to com)
  • -6 BP to up str
  • -2 BP to up con
standard hack PC calcs: ph16
str 17.1
+2hit melee
+5 damage
weight allowance 109
max press 255
open doors 11
BBLG 15%

dex: 15.1
-2AC bonus ("Defense adjustment")
+2 reaction adjustment
+2 missile attack adjustment

con 14.08
+2 hp adjust
88% sys shock
92% rez survival
0 poison save
-40% immunity to disease / alcohol
1hp healing per day

int 10.43
2 langs (common and lizardman)
spell level 5th
learning 40%
max spells / level 7
illusion immunity: none
15% chance of spell mishap

int 19
8 langs (common and lizardman)
spell level 9th
learning 95%
max spells / level all
illusion immunity: 1st level
0% chance of spell mishap

wis 10.27
chance to improve skill 5%

cha 16
8 hench max
loyalty +4
reaction +5
comeliess +2
starting honor +5

com  9.18
do p21 after BP adjustments

honor p22

step 9 class

class table p40
fighter p42      hd d10 build-point-bonus: 10
bard    p67/p71  hd d6  build-point-bonus: 8

multiclass p73

step 10 background

If I was rolling for gold is what I rolled, but I'm assuming to skip this as Zasz's alreay started.

money roll 83+3 = 86

140 + 1d10 gold

step 11 calc honor

Avg: 13
-2 family name
+5 from cha
---
16

no change to BP
  • TODO: wait, neither 16 nor 18 are "no change to BP"

step 12 skills/prof/talents

Spent all BP on stats to avoid needing to touch this.

step 13 cash

Spent all BP on stats, none to put into cash

step 14 alignment

chaotic good

step 15 saving throws

SvF1B1Best
Para/Poison/Death151414
Rod/Staff/Wand171515
Petr/Poly161313
Breath191717
Apology181616
Spells181616

step 16 hit points

20+
creating a L1 fighter: roll a 1d10. got a 2. +2 for con.
adding L1 bard: rolled d6. got a 2. +2 for con. divided for multiclassing

HP: 26

step 17 base movement

move 12

step 18 name

Zasz of the Bells

step 19 equipment

Skipping; what Zasz had in the birth-campaign is at top of page

step 20 show GM

BP: p75

Original char sheet

Original notes on back

GM Rulings

  • I'm inclined to say that his species has Move 12" and does not have tough hide, i.e. natural AC between 8 and 10, and can be Bards

Scribbles from email

natural ac 8, does not stack with bought armor (use the better of the two)
shields do stack with either.

entering combat with natural ac8 and no shield gives the streaking through mortal combat bonus that Liet has.

This PC can be F/bard, but no precedent about species.

re: BP
other than the mods in the above notes, follow the hackjammer lizard PC flow.
that includes:roll for COM and modify it per cha. handle honor

Xander to fix by spending BP: bard requires 15 cha
and com needs to be at least 12.

ring is kept, but if that power is not in play: he temporarily loses access to Bard class (saving throws, music magic...)

2020-10-28

  • Ken says a chaotic good bard is fine.
  • by the point of gaining bard-1, I'm now using the multiclass HP leveling (halfsies of both dice and con bonus)
← Ken's House Rules
  • Gear
    • Other Items
  • Leveling/Skilling Logs
  • CharGen Logs
    • step 3 original attr rolls
    • step 4/5
    • step 6 priors / particulars
    • step 7 quirks and flaws
    • step 8 record attrs and deriveds
    • step 9 class
    • step 10 background
    • step 11 calc honor
    • step 12 skills/prof/talents
    • step 13 cash
    • step 14 alignment
    • step 15 saving throws
    • step 16 hit points
    • step 17 base movement
    • step 18 name
    • step 19 equipment
    • step 20 show GM
  • Original char sheet
  • Original notes on back
  • GM Rulings
    • Scribbles from email
    • 2020-10-28
Copyright © 2012-2024 Alexander Mathews <xander@ashnazg.com>