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›adnd2 vs hack4

Borogovian ADnD

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adnd2 vs hack4

  • Analysis Combat
  • Analysis Leveling

Ken's Hack4

  • House Rules
  • Zasz of the Bells

Analysis Leveling

Comparative Analysis of leveling up rules

Training?

  • adnd1 ph 106 no mention
  • adnd1 gm 86
    • Gary's emphasis: UPWARD PROGRESS IS NEVER AUTOMATIC
    • until name level:
      • a tutor of the same class is required
      • leveling up takes between 1 and 4 weeks of study/training and costs (level x1500) per week.
      • payment in services can offset cash costs
      • PCs with a great perf score can self train at double time cost. (And since cost is per time, this doubles cash requirements.)
    • at name level, rules change to essentially self train and custom costs.
    • bards have bonker rules
    • XP stops flowing as soon as you're qualified to take training
  • adnd2 ph 117: GM may require training
  • adnd2 gm 71: training is now an optional rule
    • tutor required, same class, higher level. (specific skills, spells, proficiencies require a tutor that knows them)
    • for a PC to tutor someone, the PC must pass Wis and Cha checks. (rules are vague.)
    • price is what the market will bear, but 100 per level per week is common.
    • it takes 19-wisdom weeks to earn a graduation check:
    • roll against the better of your int or wis. fail: train another week, but you get +1 to the graduation check per remedial week.
  • hack4 ph 129 -- training is required. each week costs 1500
    • PC can opt into 1 advanced course in parallel with BBI.
      • fee in appendix f
      • test: int-based "chance to learn" + skill's difficulty mod
      • pass: gain (skill mastery die + honor die) to your skill
      • fail: fees, time, and 1 point of honor wasted. (temporal or not?)
    • PC can opt into prolonged training. 1500 and 1 honor per week gets you two skills' chance to learn.
    • after training, you get HP and ability fraction improvements. (fractions: table11a + honor die.)
  • hack4 gm p186: same as adnd1 in spirit
    • XP cap rules has one extra clause: having enough XP to advance two levels is impossible; XP is deleted to just below that.
    • choosing to self train doubles the XP required.
    • some classes (berserker, chosen one) can't take formal training; the self training costs are already factored in to the class table.
    • clarifies the ph's statement; the cost is 1500 * current level per week.
      • this is the base price, some training is more or less.
    • adds rules for types and qualities of schools
    • see also XP costs for advancing skills NOT during leveling process in chapter 6
    • tangentially related: acquiring skills p69
← Analysis CombatKen's House Rules →
  • Comparative Analysis of leveling up rules
    • Training?
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