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Censer Stake and Claw

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  • Dungeon World Edition
  • Book of Krom
  • Book of Gaia

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  • Dnd Edition Timeline
  • Delving Deeper TOC
  • Monsters
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Delving Deeper TOC

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Section I: Heroes & Magic

Introduction

  • About These Rules
  • Common Terms
    • Distances, Ranges, and Movement Rates
    • Dungeon Level
    • Experience Level
    • Gold Pieces
    • Heroic-Types
    • Man-Types
    • Monsters
    • A Morale Check
    • Normal-Missiles
    • Normal-Types
    • Normal-Weapons
    • A Reaction Check
    • A Saving Throw
    • Superheroic-Types
    • A Survival Check
    • Turns
  • Player’s Supplies
    • The Dice
  • Preparation for Play

Player Characters

  • Alignment
  • Determination of Abilities
  • Prime Requisite Abilities
  • Explanation of Abilities
    • Strength
    • Movement Rates
    • Intelligence
    • Many Languages
    • Wisdom
    • Dexterity
    • Constitution
    • Shock Survival
    • Charisma
  • Classes
    • The numbers of hit dice
    • Experience Points
  • The Cleric
    • Turning the Undead
    • The Anti-Cleric
  • The Fighter
  • The Magic-User
  • Halflings
  • Dwarfs
  • Elves
  • The Thief (Optional Class)
  • Changing Class
  • Other Classes
  • Beyond Level 12

Non-Player Characters

  • Hirelings
  • Mercenaries
  • Retainers
  • Enlisting Monsters
    • Retainer Loyalty
  • Reaction and Morale Checks
  • Relatives
  • Cost of Upkeep

Equipment

Magic

  • Spell Casting from Memory
  • Spell Casting from Scrolls
  • Reversible Spells
  • Spell Books
  • Creating Spell Scrolls
  • Researching New Spells
  • Cumulative Magic

1st Level Cleric Spells
Cure Light Wounds Detect Evil Detect Magic Light Protection from Evil Purify Food and Drink

2nd Level Cleric Spells
Bless Continuous Light Find Traps Hold Person Remove Disease Speak with Animals

3rd Level Cleric Spells
Circle of Protection from Evil Cure Serious Wounds Enervate Dead Locate Object Remove Curse Speak with Dead

4th Level Cleric Spells
Control Water Create Food and Drink Cure Critical Wounds Hold Monster Neutralize Poison Speak with Plants

5th Level Cleric Spells
Commune Dispel Evil Insect Plague Quest Raise Dead True Seeing

1st Level Magic-User Spells
Alter Self Charm Person Color Spray Comprehend Languages Detect Magic Fog Wall Gazeback Hold Portal Light Protection from Evil Read Magic Sleep

2nd Level Magic-User Spells
Continuous Light Darkvision Detect Invisibility Invisibility Knock Levitate Locate Object Phantasm Protection from Missiles Sixth Sense Web Witch Lock

3rd Level Magic-User Spells
Circle of Invisibility Circle of Protection from Evil Clairvoyance Dispel Magic Fireball Fly Haste Hold Person Lightning Bolt Plant Growth Slow Water Breathing

4th Level Magic-User Spells
Animal Growth Animate Dead Charm Monster Confusion Dimension Door Fear Hallucinatory Terrain Polymorph Remove Curse Wall of Fire Wall of Ice Witch Eye

5th Level Magic-User Spells
Baleful Polymorph Cloudkill Contact Other Plane Feeblemind Hold Monster Invoke Elemental Magic Jar Passwall Telekinesis Teleport Transmute Rock to Mud Wall of Stone

6th Level Magic-User Spells
Anti-Magic Shield Control Water Control Weather Disintegrate Geas Invoke Stalker Move Earth Project Image Reincarnation Slaying Spell Stone to Flesh Wall of Iron

Section II: Delving & Exploration

Preparation for the Campaign

  • The Referee’s Supplies
    • The Essentials
    • Optional Extras

Creating a World

  • The Start of Play
    • Legend and Rumors
    • Angry Villagers
    • Hireling and Retainer Loyalty
  • The Dice

Creating a Dungeon

  • Populating a Dungeon
    • Empty Rooms
    • Monsters
    • Tricks and Traps
      • Distortions
      • Geases
      • Illusions
      • Oblique Construction
      • Pits
      • Shifting Walls
      • Sinking Rooms
      • Sloping Passages
      • Teleportation
      • Trick Doors
      • Trick Stairs
    • Treasure Guarded by Monsters
    • Treasure Guarded by Traps
    • Unguarded Treasure

Underworld Exploration

  • Searching
  • Light
  • Listening
  • Doors
  • Secret doors
  • Rest
  • Traps
  • Underworld Encounters
    • Wandering Monsters
    • Surprise
    • Encounter Distance
    • Monster Behavior
    • Avoiding Monsters
  • Maintaining Freshness

Combat

  • Scale
  • Surprise
  • Intent
  • Initiative
  • Melee
    • Space Required
    • Parrying
    • Damage
    • Attacking to Subdue
  • Overbearing
  • Missile Fire
  • Morale
    • Morale Checks
    • Adjustments to Morale Check
    • Morale Check Outcome
  • Healing
  • Mounted Combat
    • Jousting!
    • Mounted Men Attacking
    • Attacking Mounted Men
    • Shooting at Mounted Men
  • Saving Throws
    • Poison
    • Wands and Rays
    • Paralysis and Petrification
    • Breath Weapon
    • Spells
    • Saving Throws for Magical Items

Wilderness Exploration

  • Time and Movement
    • Visibility
    • Resting
  • Weather
  • Becoming Lost
  • Strongholds
  • Fords
  • Settlements
  • Wilderness Encounters
    • Surprise
    • Encounter Distance
    • Monster Reaction
  • Evasion and Pursuit
    • Surprise
    • Low visibility
    • Speed

Seafaring Exploration

  • Time and Movement
    • Oared vessels
    • Sailed vessels
    • Reserves
    • Resting
    • Visibility
  • Weather
    • Strong Winds
    • Storms
  • Becoming Lost
  • Settlements and Strongholds
  • Encounters at Sea
    • Surprise
    • Encounter Distance
    • Monster Reaction
  • Evasion and Pursuit
  • Seafaring Combat
    • Missile Fire
    • Ramming
    • Melee
  • Swimming
  • Drowning

Aerial Exploration

  • Time and Movement
    • Visibility
    • Resting
  • Weather * Strong Winds * Storms
  • Becoming Lost
  • Settlements and Strongholds
  • Aerial Encounters
    • Surprise
    • Encounter Distance
    • Monster Reaction
  • Evasion and Pursuit
  • Aerial Combat
    • Missile Fire
    • Melee
  • Falling

The Campaign

  • Specialist Hirelings
    • Alchemists
    • Animal Trainers
    • At least one Armorer
    • Assassins
    • An Engineer
    • Marines
    • A Sage
    • Sailors
    • A Ship’s Captain
    • At least one Smith
    • Spies
  • Constructing a Stronghold
    • Arrow Slit
    • Barbette
    • Barbican
    • Bastion
    • Battering Ram
    • Building
    • Catapult, Heavy
    • Catapult, Light
    • Cauldron
    • Curtain Wall
    • Ditch
    • Door, Iron
    • Door, Reinforced
    • Door, Wooden
    • Drawbridge
    • Gatehouse
    • Keep
    • Palisade
    • Portcullis
    • Rampart
    • Siege Tower
    • Stairs, Stone
    • Stairs, Wooden
    • Tower, Round
    • Tower, Small
    • Tower, Square
    • Window
  • Mass Battles
  • Artifacts
  • Enchanting Magic Items
  • Other Worlds

Section III: Monsters & Treasures

Monsters

  • Summary of Monsters
    • Number Appearing and Number in
    • AC
    • Movement Rates
    • HD
    • Lair Nearby
    • Treasure Type
    • Alignment

Explanation of Monsters

  • Androids
  • Ants, Giant
  • Apes
  • Basilisks
  • Bats
  • Bats, Giant
  • Bears
  • Beetles, Giant
  • A Black Pudding
  • Boars
  • Boars, Giant
  • Cave Bears
  • Cavemen
  • Centaurs
  • Centipedes, Giant and Large
  • Chimeras
  • Cockatrices
  • Crabs, Giant
  • Crocodiles
  • Crocodiles, Giant
  • Cyborgs
  • Cyclopes
  • Dinosaurs
    • Brontosaurs Deinonychus Mosasaurs Pterodactyls Stegosaurs Triceratops Tyrannosaurus Rexes
  • A Djinni
  • Dogs
  • Doppelgangers
  • Dragon Turtles
  • Dragons
    • Sleeping Dragons
    • Dragon Breath Weapon
    • Dragon Magic
    • If Multiple Dragons
    • Subduing Dragons
    • Dragon Treasure
    • Black Blue Golden Green Red White
  • Dryads
  • Dwarfs
  • An Efreeti
  • Elementals
    • Air Earth Fire Water
  • Elves
  • Fish, Giant
  • Gargoyles
  • A Gelatinous Cube
  • Ghouls
  • Giants
    • Cloud Fire Frost Hill Stone Storm
  • Gnolls
  • Gnomes
  • Goblins
  • Golems
    • Clay Flesh
  • Gorgons
  • Gothrogs
  • Gray Ooze
  • Green Slime
  • Griffons
  • Halflings
  • Hippogriffs
  • Hobgoblins
  • Horses
  • Hydras
  • An Invisible Stalker
  • A Juggernaut
  • Kobolds
  • Leeches, Giant
  • Lions
  • Lions, Spotted
  • Living Statues
    • Iron Stone
  • Lizards, Giant and Large
  • Lizardmen
  • Lycanthropes
  • Manticoras
  • Mastodons
  • Medusae
  • Men
    • Bandits Berserkers Brigands Buccaneers Dervishes Mercenaries Nomads Pirates Zealots
  • Mermen
  • Minotaurs
  • Mummies
  • Nixies
  • An Ochre Jelly
  • Octopi, Giant
  • Ogres
  • Orcs
  • Pegasi
  • Pixies
  • Purple Worms
  • Rats, Giant
  • Robots
  • Rocs
  • Sabre Toothed Tigers
  • Salamanders
  • Scorpions, Giant
  • Sea Monsters
  • Shadows
  • Skeletons
  • Snakes, Giant and Large
  • Spectres
  • Spiders, Giant and Large
  • Squid, Giant
  • Tigers
  • Thulls
  • Titanotheres
  • A Titan
  • Toads, Giant
  • Treants
  • Trolls
  • Unicorns
  • Vampires
  • Weasels, Giant
  • Wight Apes
  • Wights
  • Wolves
  • Wolves, Giant
  • Woolly Mammoths
  • Woolly Rhinoceroses
  • Wraiths
  • Wyverns
  • Yellow Mold
  • Zombies

Treasures

  • Treasure Types

Explanation of Treasures

  • Armor and Shields
  • Miscellaneous Magic Items
    • Amulet of Proof Against Detection
    • Bag of Holding
    • Boots of Elvenkind
    • Boots of Levitation
    • Boots of Speed
    • Boots of Striding and Springing
    • Cloak of Displacement
    • Cloak of Elvenkind
    • Crystal Ball
    • Drums of Panic
    • Efreeti Bottle
    • Flying Broomstick
    • Flying Carpet
    • Gauntlets of Ogre Power
    • Girdle of Giant’s Might
    • Magical Helms
    • Helm of Alignment Change
    • Helm of Comprehend Languages and
    • Helm of Telepathy
    • Helm of Teleportation
    • Horn of Blasting
    • Medallion of Thoughts
    • Mirror of Life Trapping
    • Object of Commanding Elementals
    • Scarab of Protection
  • Miscellaneous Weaponry
    • Arrows and Bolts
    • Axes
    • Bows
    • Daggers
    • Flails and Maces
    • Morning Stars are
    • Short Swords
    • Spears
    • War Hammers
    • War Hammer +3
  • Potions
    • Abbreviation
    • Animal Mastery
    • Curing
    • Deception
    • Dragon Mastery
    • Exaggeration
    • Extra Curing
    • Flight
    • Gaseous Form
    • Giant Mastery
    • Giant’s Strength
    • Haste
    • Heroism
    • Inviolability
    • Invisibility
    • Mastery Over Men
    • Plant Mastery
    • Poison
    • Polymorph
    • Resistance to Fire
    • Sixth Sense
    • Treasure Detection
    • Undead Mastery
    • Water Breathing
    • Weightlessness
    • X-Ray Vision
    • Youthfulness
  • Rings
    • Animal Mastery
    • Darkvision
    • Deception
    • Invisibility
    • Mastery Over Men
    • Protection
    • Regeneration
    • Resistance to Fire
    • Spell Storing
    • Spell Turning
    • Telekinesis
    • The Djinn
    • Water Walking
    • Weariness
    • Wishes
    • X-Ray Vision
  • Spellbooks and Scrolls
    • Spell Scrolls
    • Wards
      • Ward against Elementals
      • Ward against Lycanthropes
      • Ward against Magic
      • Ward against Undead
    • Curses
  • Staves & Wands
    • Serpent Staff
    • Staff of Healing Mastery Power Smiting Sorcery Wasting
    • Wand of Cancellation Detecting Enemies Detecting Magic Detecting Metal Detecting Secrets Detecting Traps Fear Fireball Ice Lightning Bolt Paralysis Phantasm Polymorph
  • Magic Swords
    • Cursed
    • Versus Man-types
    • Versus Lycanthropes
    • Versus Enchanted
    • Versus Giants
    • Versus Dragons
    • Versus Regenerating
    • Flametongue
    • Frostbrand
    • Holy
    • Unholy
    • Vorpal
    • Intelligence
    • Communication
    • Alignment
      • Alignment Damage
    • Ego
    • Powers
    • Purpose
    • Dominance

Afterword

← Dnd Edition TimelineMonsters →
  • Section I: Heroes & Magic
    • Introduction
    • Player Characters
    • Non-Player Characters
    • Equipment
    • Magic
  • Section II: Delving & Exploration
    • Preparation for the Campaign
    • Creating a World
    • Creating a Dungeon
    • Underworld Exploration
    • Combat
    • Wilderness Exploration
    • Seafaring Exploration
    • Aerial Exploration
    • The Campaign
  • Section III: Monsters & Treasures
    • Monsters
    • Explanation of Monsters
    • Treasures
    • Explanation of Treasures
    • Afterword
Copyright © 2012-2024 Alexander Mathews <xander@ashnazg.com>