Delving Deeper TOC
Section I: Heroes & Magic
Introduction
Player Characters
- Alignment
- Determination of Abilities
- Prime Requisite Abilities
- Explanation of Abilities
- Classes
- The Cleric
- The Fighter
- The Magic-User
- Halflings
- Dwarfs
- Elves
- The Thief (Optional Class)
- Changing Class
- Other Classes
- Beyond Level 12
Non-Player Characters
- Hirelings
- Mercenaries
- Retainers
- Enlisting Monsters
- Reaction and Morale Checks
- Relatives
- Cost of Upkeep
Equipment
Magic
- Spell Casting from Memory
- Spell Casting from Scrolls
- Reversible Spells
- Spell Books
- Creating Spell Scrolls
- Researching New Spells
- Cumulative Magic
1st Level Cleric Spells
Cure Light Wounds Detect Evil Detect Magic Light Protection from Evil Purify Food and Drink
2nd Level Cleric Spells
Bless Continuous Light Find Traps Hold Person Remove Disease Speak with Animals
3rd Level Cleric Spells
Circle of Protection from Evil Cure Serious Wounds Enervate Dead Locate Object Remove Curse Speak with Dead
4th Level Cleric Spells
Control Water Create Food and Drink Cure Critical Wounds Hold Monster Neutralize Poison Speak with Plants
5th Level Cleric Spells
Commune Dispel Evil Insect Plague Quest Raise Dead True Seeing
1st Level Magic-User Spells
Alter Self Charm Person Color Spray Comprehend Languages Detect Magic Fog Wall Gazeback Hold Portal Light Protection from Evil Read Magic Sleep
2nd Level Magic-User Spells
Continuous Light Darkvision Detect Invisibility Invisibility Knock Levitate Locate Object Phantasm Protection from Missiles Sixth Sense Web Witch Lock
3rd Level Magic-User Spells
Circle of Invisibility Circle of Protection from Evil Clairvoyance Dispel Magic Fireball Fly Haste Hold Person Lightning Bolt Plant Growth Slow Water Breathing
4th Level Magic-User Spells
Animal Growth Animate Dead Charm Monster Confusion Dimension Door Fear Hallucinatory Terrain Polymorph Remove Curse Wall of Fire Wall of Ice Witch Eye
5th Level Magic-User Spells
Baleful Polymorph Cloudkill Contact Other Plane Feeblemind Hold Monster Invoke Elemental Magic Jar Passwall Telekinesis Teleport Transmute Rock to Mud Wall of Stone
6th Level Magic-User Spells
Anti-Magic Shield Control Water Control Weather Disintegrate Geas Invoke Stalker Move Earth Project Image Reincarnation Slaying Spell Stone to Flesh Wall of Iron
Section II: Delving & Exploration
Preparation for the Campaign
Creating a World
Creating a Dungeon
Underworld Exploration
Combat
- Scale
- Surprise
- Intent
- Initiative
- Melee
- Overbearing
- Missile Fire
- Morale
- Healing
- Mounted Combat
- Saving Throws
Wilderness Exploration
- Time and Movement
- Weather
- Becoming Lost
- Strongholds
- Fords
- Settlements
- Wilderness Encounters
- Evasion and Pursuit
Seafaring Exploration
- Time and Movement
- Weather
- Becoming Lost
- Settlements and Strongholds
- Encounters at Sea
- Evasion and Pursuit
- Seafaring Combat
- Swimming
- Drowning
Aerial Exploration
- Time and Movement
- Weather * Strong Winds * Storms
- Becoming Lost
- Settlements and Strongholds
- Aerial Encounters
- Evasion and Pursuit
- Aerial Combat
- Falling
The Campaign
- Specialist Hirelings
- Constructing a Stronghold
- Arrow Slit
- Barbette
- Barbican
- Bastion
- Battering Ram
- Building
- Catapult, Heavy
- Catapult, Light
- Cauldron
- Curtain Wall
- Ditch
- Door, Iron
- Door, Reinforced
- Door, Wooden
- Drawbridge
- Gatehouse
- Keep
- Palisade
- Portcullis
- Rampart
- Siege Tower
- Stairs, Stone
- Stairs, Wooden
- Tower, Round
- Tower, Small
- Tower, Square
- Window
- Mass Battles
- Artifacts
- Enchanting Magic Items
- Other Worlds
Section III: Monsters & Treasures
Monsters
Explanation of Monsters
- Androids
- Ants, Giant
- Apes
- Basilisks
- Bats
- Bats, Giant
- Bears
- Beetles, Giant
- A Black Pudding
- Boars
- Boars, Giant
- Cave Bears
- Cavemen
- Centaurs
- Centipedes, Giant and Large
- Chimeras
- Cockatrices
- Crabs, Giant
- Crocodiles
- Crocodiles, Giant
- Cyborgs
- Cyclopes
- Dinosaurs
- A Djinni
- Dogs
- Doppelgangers
- Dragon Turtles
- Dragons
- Dryads
- Dwarfs
- An Efreeti
- Elementals
- Elves
- Fish, Giant
- Gargoyles
- A Gelatinous Cube
- Ghouls
- Giants
- Gnolls
- Gnomes
- Goblins
- Golems
- Gorgons
- Gothrogs
- Gray Ooze
- Green Slime
- Griffons
- Halflings
- Hippogriffs
- Hobgoblins
- Horses
- Hydras
- An Invisible Stalker
- A Juggernaut
- Kobolds
- Leeches, Giant
- Lions
- Lions, Spotted
- Living Statues
- Lizards, Giant and Large
- Lizardmen
- Lycanthropes
- Manticoras
- Mastodons
- Medusae
- Men
- Mermen
- Minotaurs
- Mummies
- Nixies
- An Ochre Jelly
- Octopi, Giant
- Ogres
- Orcs
- Pegasi
- Pixies
- Purple Worms
- Rats, Giant
- Robots
- Rocs
- Sabre Toothed Tigers
- Salamanders
- Scorpions, Giant
- Sea Monsters
- Shadows
- Skeletons
- Snakes, Giant and Large
- Spectres
- Spiders, Giant and Large
- Squid, Giant
- Tigers
- Thulls
- Titanotheres
- A Titan
- Toads, Giant
- Treants
- Trolls
- Unicorns
- Vampires
- Weasels, Giant
- Wight Apes
- Wights
- Wolves
- Wolves, Giant
- Woolly Mammoths
- Woolly Rhinoceroses
- Wraiths
- Wyverns
- Yellow Mold
- Zombies
Treasures
Explanation of Treasures
- Armor and Shields
- Miscellaneous Magic Items
- Amulet of Proof Against Detection
- Bag of Holding
- Boots of Elvenkind
- Boots of Levitation
- Boots of Speed
- Boots of Striding and Springing
- Cloak of Displacement
- Cloak of Elvenkind
- Crystal Ball
- Drums of Panic
- Efreeti Bottle
- Flying Broomstick
- Flying Carpet
- Gauntlets of Ogre Power
- Girdle of Giant’s Might
- Magical Helms
- Helm of Alignment Change
- Helm of Comprehend Languages and
- Helm of Telepathy
- Helm of Teleportation
- Horn of Blasting
- Medallion of Thoughts
- Mirror of Life Trapping
- Object of Commanding Elementals
- Scarab of Protection
- Miscellaneous Weaponry
- Potions
- Abbreviation
- Animal Mastery
- Curing
- Deception
- Dragon Mastery
- Exaggeration
- Extra Curing
- Flight
- Gaseous Form
- Giant Mastery
- Giant’s Strength
- Haste
- Heroism
- Inviolability
- Invisibility
- Mastery Over Men
- Plant Mastery
- Poison
- Polymorph
- Resistance to Fire
- Sixth Sense
- Treasure Detection
- Undead Mastery
- Water Breathing
- Weightlessness
- X-Ray Vision
- Youthfulness
- Rings
- Spellbooks and Scrolls
- Staves & Wands
- Magic Swords