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›GZG

GZG

  • Stargrunt Actions
  • Stargrunt Attributes
  • Snipers & Named Characters
  • Stargrunt2

Stargrunt Snipers and Named Characters

  • Are activated as units, but don't have confidence levels.
    • if it suffers "lose 1 confidence", it gains one suppression instead.
    • if it suffers -2 confidence, it gains panic.
    • when an individual rolls a nat one during panic removal, they lose their nerve and quit the game.
  • may merge into a unit if within Integrity.
  • May act as leader if fictionally appropriate.
  • May decide to move/shoot/etc as part of the unit on a per-activation basis.
  • When merged unit is attacked, is just as likely to be hit as any trooper.
  • When not merged, range is shifted up one in direct fire. (shifting past d12 makes shot impossible.) Not applicable to area-effects.

Snipers

  • When merged and firing as a support weapon during Fire Small Arms, does not get to pick a sniped target.
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