Beegalon
new idea
cat's nine lives are the root of all necromancy
cat's like boxes and rampaging at 1am
swashbuckling undead -- it's not like I can die https://www.dmsguild.com/product/222229/WH-Awakened-Undead-Character-Race-Includes-five-subraces-for-Skeletons-Ghosts-Revenants-Ghouls-and-Mummies&affiliate_rem=853678
PCs
- Tricksy the Thief
- Dreamy the dwarf of the McFighter Clan
- +8 to not waste alchohol
- +3 str
- -4 damage
- Mad Maxina the Cleric (is Macho) (has a metal arm like furiosa)
- +5 intimidate
- Chondriak the all powerful wizard (sick)
NPCs
- King Beegalon, king of the land of Hernia (Narnia's lesser known adjacent continent)
- Middie the old geek
- Wick the Barkeep (wicked) of the Gassy Antelope
- Prince of Swans
- is now in love with tricksy
- Queen of Cats
- is still in love with dreamy
- Pantz the Broccoli Monster
plot
- Middie, sitting in a shadowy corner in the bar, invites the PCs to get a quest from the king.
- who has been turned into a beagle.
- the quest:
- you're in a keep on the borderlands
- the queen of cats and the prince of swans want to know which one is more graceful
- but tremendous success attracts unwanted attention.
- interpretation: both have fallen in love with Dreamy McFighter
new NPC
Greenfellow the Troll. Surly and dumb, struggling to understand the magic sword that is possessing him. The sword is called Firelight, and it is on a holy mission to purge the world of all orcs and other evil things that hide out in dungeons, while protecting the innocent. Greenfellow cusses a lot and seems to change his mind, but his actions are all Good (thanks to Firelight's whispers in his head), even if his heart is in the wrong place.
Tarf the Fighter. Thinks that Greenfellow is a saint. Would fallow him into hell, despite all the time Greenfellow has cursed Tarf's name. Lawful stupid. Captain America.
Sken the Rogue, wears a dirty old noose around his neck. When killed, the noose will resurrect him in 1d20 hours. If you remove the noose before he self-resurrects, he'll return as a wight capable of tracking the noose. If you break his neck, he stays dead permanently. Nervous, bold. He often kills people out of fear.
Bosh the Ogre. Wears horse barding as armor. It fits very poorly. Raised in by overly optimistic monks, Bosh is as smart as a human and speaks Common. (He pretends to know Ogre, but he doesn't.) He's an asshole, but not an unredeemable one. Incredibly greedy.
Mancy the Cleric. Blessed by her goddess, she can never get dirty. Wears white silk. Has sworn an oath to heal anyone who gives up their weapons. Charitable. Kind. Averse to gore and filth. Driven by strange dreams.
metaphysical tech support is HELL.
city of bards
Helpful Bug - A metal replica of a beetle that can perform simple tasks.
Wish Spirit - Three measures of liquor that each grant a wish. The wish only lasts as long as the bracing kick of the liquor (d6 turns).
Green Soil - Small pot of soil. Any plant that is planted into it will grow a whole season's worth of growth in one minute, but otherwise grows normally.
Bottle of Light. When swung overhead (a small chain is attached for this purpose) the bottle absorbs ambient light. Later, the bottle can be unstoppered to allow the light back out again. Can hold up to 5 rounds of light. Special properties of light are preserved: moonlight can induce lycanthropy, for example.
Silver silk handkerchief. 3' on a side. On the command word, it becomes as hard as thick steel. A second command word reverts.
These light sandals can be partially unraveled to yield 50 feet of linen cord as strong as stout rope. Each such use has a 1-in-6 chance of causing them to fully unravel.
This signet ring transmutes sand or clay into small, simple items such as mugs, plates, coffers, or figurines when pressed against them. The created items are of fair craftsmanship and always bear the ring’s seal - if it is somehow removed, they crumble or shatter immediately.
This stout hunting bow is set with moonstones and has a white leather grip. If drawn without an arrow nocked, it draws upon nearby light to form one, temporarily dimming its surroundings. These arrows are considered magical, and illuminate their flight. Their damage and brightness depend on the strength of the light they were formed from.
The Silken Sleeves of Slaughter
This is a silk robe, dyed blood red. The sleeves are extremely long, and hang past the hands, down to the knees. The outside is plain, but the inside reveals a subtle motif woven with orange threads: a nightingale swallowing a fox. Small, jingly bells hang from the hem.
- The wearer falls no more than 60' per round (slow enough to negate fall damage) and can glide 3x as far horizontally as they fell vertically.
- Whenever the wearer takes piercing or slashing damage, they take an additional 1 damage as the robe drinks their blood.
- The wearer can attack as if with a whip, with a 15' range.
- The wearer can attack as if with a scimitar, with normal melee range.
- The wearer can yank unattended items into their hands from 15' away.
- The wearer can grab an attended item (such as a wielded sword) from up to 15' away with a successful attack roll. Although the sleeves are not strong enough to fully disarm the person, they can hold the sword arm immobile until someone cuts the sleeve (automatic) or lets go of the weapon.
- Cut sleeves regenerate immediately.
- The wearer cannot wield other items in their hands. If the sleeves are bound around the biceps or something, they stop being magical.